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From Pixels to Playthings

Production Tools & Techniques

    3D Modeling & Rendering: Foundry Modo for detailed toy design and photorealistic visualization.
    Design & Layout: Adobe Photoshop and Illustrator for packaging graphics and print-ready files.
    Animation & Prototyping: Adobe After Effects for promotional animations and interactive previews.

Outcome

    The project delivered a tangible merchandise concept that brought the humor and creativity of Noobs in Space into the physical world. With carefully designed toys and packaging, Zelgor Games gained a market-ready prototype line capable of expanding brand recognition, exciting fans and supporting future licensing and retail opportunities.

From Pixels to Playthings
Toy and packaging concepts transforming Noobs in Space characters into collectible merchandise.

Zelgor Games — Noobs in Space Toy & Packaging Concepts

Project Overview
Create toy prototypes and packaging designs inspired by the in-game characters of Noobs in Space. The objective was to translate the game’s playful, vibrant characters into collectible physical merchandise, building a bridge between the digital brand and real-world products.

Creative Approach

Character-to-Toy Translation:
Adapted the fan-favorite character “Nibbles” into a 3D toy concept with accurate proportions, bold color palettes and distinctive design details.
Applied simplified contours, playful textures and durable design elements to ensure the toy was both kid-friendly and collectible.

Packaging Design:
Developed bold, visually cohesive packaging integrating Noobs in Space brand elements, thematic colors, and graphic storytelling.
Designed layouts with window displays, character highlights and engaging copy to enhance shelf appeal.

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